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    <title>FeReLab Lab Notes</title>
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    <description>Original essays about independent game design, creativity, psychology and the choices behind small games.</description>
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      <title>Who Decides What Happens When We Do Nothing?</title>
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      <description>Every default setting contains a decision someone else made. An essay on convenience, consent and the quiet ethics of doing nothing.</description>
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      <title>Why Simple Puzzle Games Are So Hard to Design</title>
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      <pubDate>Thu, 15 Oct 2026 08:57:21 GMT</pubDate>
      <description>Simple rules are easy to explain. A satisfying loop is harder. Five practical tensions behind clarity, readable feedback and the feeling of one more round.</description>
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